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FABtools, FABZip and FABPaintLib for X# 2.6a importing 06 Oct 2020 11:04 #16099

  • jonhn


  • Posts: 27
  • Hello all,

    I am stuck getting or generating the new DLL's for the FABulous libraries... I can't remember how to make the new 2.6a DLL's.

    Fabrice has already updated all the tools on Github for X# 2.6 (Thank you Fab!), but can someone please remind me what to do next to get these into my project?

    Most of it is here github.com/X-Sharp/FabTools but which files should I download, and can I use XIDE to make the DLL's, or VS?

    Thank you.
    Jonathan

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 06 Oct 2020 20:18 #16117

    • Chris
    • Chris's Avatar


  • Posts: 3256
  • Hi Jonathan,

    If you already have the dlls compiled with the latest version, then there's nothing more you need to do, you just need to add references in your libraris/apps to those exact dlls. If you are working on projects that already have references to the fab dlls, then you simply need to replace them with the new ones. In order to see where your apps are reading the dlls from, please just open the app properties (F12), then go to the references page and you will see in the bottom part of the window where the dlls are located.

    Good point about being able to also XIDE to build the dlls, I will check if it is possible to create also a XIDE project file that can be used side by side with the VS solution and send it to Fabrice to include it with his tools.
    XSharp Development Team
    chris(at)xsharp.eu

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 06 Oct 2020 21:32 #16120

    • jonhn


  • Posts: 27
  • Thank you Chris,

    I don't have the newly compiled DLL's - are they on the Github, or do I need to make them with VS?
    I only found source code - FabZip.xsproj

    Sorry for asking - there is a very basic thing I have missed, I'm sure.

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 06 Oct 2020 23:44 #16121

    • Chris
    • Chris's Avatar


  • Posts: 3256
  • Oh, you said that Fabrice has already updated the tools for 2.6, so I assumed you meant you now have the new binaries. Let's wait for Fabrice to comment on it then.
    XSharp Development Team
    chris(at)xsharp.eu

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 07 Oct 2020 11:14 #16123

    • Fabrice
    • Fabrice's Avatar


  • Posts: 219
  • Hi,
    yes the Github sources have been update to 2.6.
    I thought that I had uploaded the binaries to the Download section, but it seems not :( ...my bad sorry.
    Anyway, I will rebuild for 2.6a and re-upload.

    In the meantime, you can do it by your own :
    From GitHub, go to the FabTools repo : github.com/X-Sharp/FabTools , and Download as a zip file
    Unzip to your own folder
    Now, use Visual Studio to open the FabTools.sln Solution file...Rebuild...You're done !
    But...Maybe you don't have Visual Studio, so I will managed it.

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 07 Oct 2020 14:39 #16127

    • Fabrice
    • Fabrice's Avatar


  • Posts: 219
  • Jonathan,

    I've just rebuild the FabTools libraries with the latest 2.6a

    In order to make it simple (I hope so!), I have published the binaries in the same GitHub repo as the source.
    So now, when you go to the FabTools repo : github.com/X-Sharp/FabTools, on the right side you should see that there is one release, and then download the zip file with the binaries.

    HTH,
    Fab

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 08 Oct 2020 08:57 #16141

    • jonhn


  • Posts: 27
  • Thank you very much!!
    Best regards,
    Jonathan

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 16 Jan 2022 22:08 #21124

    • alex_schmitt


  • Posts: 33
  • Dear all,

    does anybody have Fabrice's DLLs (Fabtools, FabZip, FabPaintlibCtrl) for X# 2.8 and could share it with me?

    On github there's only binaries for X# 2.6a.

    When I try to import the project/solution files from te downloaded ZIP files in Visual Studio 2019 (yes, XIDE not supported) I get a warning from Visual Studio. It says "Important <Imports> tags are missing in you project file... your project will most likely not compile." - and so it indeed doesn't compile.

    Best,
    Alex

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 16 Jan 2022 22:11 #21126

    • Fabrice
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  • Posts: 219
  • Hi Alex,
    Sorry for the inconvenience.
    I will look as that asap and keep you informed.

    Fab

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 17 Jan 2022 22:59 #21147

    • alex_schmitt


  • Posts: 33
  • Hey Fabrice,

    great to hear from you! Looking forward to your feedback then.

    Alex

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 18 Jan 2022 11:46 #21150

    • Fabrice
    • Fabrice's Avatar


  • Posts: 219
  • Hi Alex,
    strangely I didn't had these "import" troubles.
    But, I have re-build the Binaries (and make some corrections in the meantime) and new versions is available on GitHub.

    HTH,
    Fab

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    FABtools, FABZip and FABPaintLib for X# 2.6a importing 18 Jan 2022 22:40 #21154

    • alex_schmitt


  • Posts: 33
  • Hi Fabrice,

    Thank you so much for providing the binaries. I've downloaded them and will give it a try. There's still many other issues I'd have to solve before my code properly compiles, but that's already a piece of the puzzle.

    Best,
    Alex

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